12/23/2023 0 Comments System shock remake bedaAny concerns that this new version would make things easier are quickly dismissed. You are evidently mankind’s only hope, and you have a piece of pipe.įrom there, you are more or less on your own. SHODAN peers at you from the hundreds of security cameras throughout the station, mocking you and your helplessness from screens and releasing enemies from hidden compartments while your back is turned. You’re now trapped in a multi-level labyrinthine megastructure of twisting tunnels, broken doors and wonky elevators – populated by killer cyborgs, mutant hybrids, and homicidal cleaning robots. You wake up six months later and everybody has been turned into mutant goo by a now omniscient SHODAN with delusions of godhood, who is planning to fire a gigantic laser beam at Earth and turn the survivors into a new race of biomechanical terrors to worship her and spread her radiance across the stars. He offers you your freedom and a tasty neural implant in exchange for your help in removing the ethical fail-safes of the station’s managerial artificial intelligence – SHODAN.Īpparently you’ve never seen a single sci-fi movie, so you swiftly take him up on his offer. You are an anonymous hacker, shanghaied by a shady executive to Citadel Station, a corporate haven in orbit above Jupiter. This System Shock is every bit a reboot as much as it is a remake, following all the same beats but with enough additions and variations to keep veterans on their toes. Never mind the fact that it’s an absolutely groundbreaking work of visual design that elevates the original in every possible way without losing anything in the process. Here we are, a full seven years of stop-start development, engine changes, shifts in overall direction, and scope bloat later, and it should be considered a miracle that the game has been released at all. At the same time, it started development on what was intended to be a ground-up remake. This isn’t developer Nightdive Studios first wrangle with the licence – after acquiring the IP in 2015, they promptly released System Shock: Enhanced Edition, a slightly prettied up version of the original optimised for modern systems. How do you channel that in an era of ultrawide monitors and digital only games? Does anybody even want it? Warren Spector himself, one of the key creative figures in the heyday of PC games about rifling through shelves and reading emails, couldn’t get a tumultuous System Shock 3 out the door before the whole endeavour imploded.Ītmosphere, functionality, old tech. It’s a genre of such a specific time and place, games that possess intrinsic vibes of fat chunky keyboards, bulky cardboard boxes and 640x480 CRT screens. It’s arguably the game that truly launched the greatest boom of immersive sims in history – a genre whose fans are notoriously demanding, despite never having really been able to come up with a universally agreed definition of what an 'immersive sim' even is. It’s difficult to imagine a more daunting proposition for a remake than the original System Shock.
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